Features

Everything Nebula does.

The free version covers what most players need to get a game working with a controller. Pro adds the tools for aiming, busy layouts and games that fight back. Every tag below says which is which.

The mapping screen with the B button's panel open: keyboard key C, together with Ctrl, Shift, Alt or Win, mode Press, Turbo or Toggle.
FreeTurbo & toggle: Pro

Remap every input.

Click a part of the drawing, or press it on your controller, and choose what it sends.

  • Any key, with Ctrl / Shift / Alt / Win — layout-aware names, so a French AZERTY shows the right letters
  • Left, right, middle and both side mouse buttons; wheel up and down
  • Tap, hold and double-tap on the same button
  • Combos of two buttons, and timed key sequences
  • Triggers with their own press point; sticks to WASD or to the mouse with a response curve and deadzone
  • Turbo at 2–30 presses a second and toggle (hold for me) Pro
The Virtual controller panel.
FreeHiding the real pad: Pro

A virtual controller for picky games.

Pick Xbox 360 or DualShock 4 per profile. Nebula plugs a virtual pad in while the mapper runs and feeds it from the controller you're holding.

  • Converts any supported pad in one click — PlayStation to Xbox, Switch to PlayStation
  • Unmapped inputs pass through; any button can be remapped to another pad button
  • Game rumble plays on your real controller
  • 1.0 ms median from your pad to the game, measured on our test machine
  • Hide the real controller from games while Nebula keeps reading it, so nothing counts twice Pro

Needs the free ViGEmBus driver; hiding needs the free HidHide driver. Both are made by Nefarius and installed separately.

Gyro aiming settings.
Pro

Gyro aiming.

Turn and tilt a DualSense, DualShock 4, Switch Pro or Joy-Con to aim. Motion moves the mouse on top of the stick, so the stick turns and the gyro fine-tunes.

  • Separate turn and tilt speed, shown as mouse counts per 90° turn
  • A deadzone in °/s, so a controller resting on the desk never drifts
  • Left/right from turning, or from leaning like a steering wheel
  • Always on, only while a button is held, or paused while held to re-centre
The macro editor with a five-step macro, Quick heal, and the radial menu editor below it.
Pro

Layers and macros.

One controller, several layouts. A layer switches on while you hold its button, or until you tap it again, and only changes the buttons you choose — the rest keep their base action.

  • Up to 10 layers per profile, with a live indicator of the active one
  • Macros of up to 64 steps: key taps, holds, clicks, wheel and waits
  • Run a macro once, repeat it while held, or loop it until the next press
A radial menu drawn over a game.
Pro

Radial menus.

Hold a button, point, release. Up to 8 menus of 2–8 slices, each slice any output — a key, a click, a macro.

  • Pick with the right stick, the left stick or the mouse
  • The stick you point with is held back from the game while the menu is open
  • Open one from a controller button, a key or a mouse button
The Keyboard and mouse panel with Caps Lock mapped to Left Ctrl, mouse X2 to F, and F2 to the controller's Y button.
Pro

Keyboard and mouse as input.

Remap physical keys, mouse buttons and the wheel to anything a controller button can do — including the virtual controller's buttons, sticks and triggers.

  • The original key is blocked, or kept if you tick "also send the original"; a key can simply be muted
  • Mixed combos: LB+E, Q+E, Shift + a side button
  • WASD to the virtual left stick, with diagonals on the circle — play controller-only games on a keyboard
  • Mouse-to-joystick: raw mouse movement steers a virtual stick, with anti-deadzone, smoothing and cursor lock
  • The left mouse button and the on/off hotkey can't be remapped, so you can't lock yourself out
Crosshair settings with a preview: cross and dot, green, 22 pixels.
Pro

Crosshair overlay.

A crosshair at the centre of the game's screen, drawn on a window that never takes focus or clicks.

  • Cross, cross + dot, dot or circle; colour, size, thickness, gap, opacity, outline, offset
  • Follows the monitor your game is on
  • Show or hide it from any button or key

Works in windowed and borderless games; exclusive full-screen games draw over every window.

The Profiles page with three profiles: Default, Racing and Shooter (active).
Free

Profiles, per game.

Unlimited profiles. Link a game's .exe and its profile switches on — and the mapper with it — whenever that game comes into focus.

  • Optionally turn the mapper off whenever no listed game is in front, so your browser and chat never get game keys
  • Step to the next or previous profile from any button or combo
  • Import and export profiles as portable JSON
  • Ready-made recipes with a preview of every change and undo
The Input tester showing buttons, sticks and triggers of a connected PS4 controller.
Free

See what your controller sends.

The tester reads every button, stick and trigger live without sending anything to Windows — the quickest way to check a controller, a deadzone or a drifting stick.

  • Battery level where the controller appears: a percentage on PlayStation and Switch pads
  • The Home / PS button is mappable like any other
  • English, Spanish, Portuguese, French, Chinese, Japanese and Korean, switchable live

Start free. Add Pro when you need it.